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 Hypernite Industries

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eiddiM

eiddiM


Join date : 2009-11-22
Age : 31
Location : Puyallup Washington

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PostSubject: Hypernite Industries   Hypernite Industries Icon_minitimeJanuary 6th 2011, 12:17 am

Hypernite Industries HyperniteIndustriesBanner
http://www.sendspace.com/file/3qi14l
Hell hath no wrath like mine.


Last edited by Middie on January 6th 2011, 2:27 am; edited 1 time in total
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MarioNintendo

MarioNintendo


Join date : 2010-12-18
Age : 31
Location : North

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PostSubject: Re: Hypernite Industries   Hypernite Industries Icon_minitimeJanuary 6th 2011, 12:17 am

Win juice.
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eiddiM

eiddiM


Join date : 2009-11-22
Age : 31
Location : Puyallup Washington

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PostSubject: Re: Hypernite Industries   Hypernite Industries Icon_minitimeJanuary 6th 2011, 12:18 am

Play this file and you will retract your statement.
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MarioNintendo

MarioNintendo


Join date : 2010-12-18
Age : 31
Location : North

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PostSubject: Re: Hypernite Industries   Hypernite Industries Icon_minitimeJanuary 6th 2011, 12:18 am



Review:

>Actually, no, the sync is awful. Played at 0.3x, it feels like every 4th note is an 8th note too late around m29. Also, it's all over the place from m73 to m81;
>The jump at beat 1.00 has to be removed;
>Ghosts arrows at 4.5, 5.5, 13.5, 22.5, 32.5, 76.5... Also, 71.25 and 71.75, 79.25 and 79.75, etc. Watch out.;
>m25 and m26 are a mess;
>Missing arrow at beat 70.5;
>Every minijack from m29 to m33, m37 to m46 and so forth are uncalled for. Either change the 16th notes for them to be different from their red companion or completely remove them (and is it necessary to say that every 32nd doesn't have its place during those measures?);
>PR at second-half of m32;
>Replace the 64th notes at beat 111 by 32th notes. You're deliberately trying to make this song harder than it is asking to be;
>Remove the V note at beats 128.0 and 128.25
>Ghost note at 181 and missing note at 181.5
>Remove 32nd from m61 to m63
>Every 16th note from m65 to m 67 is off sync...
>I don't know what you were trying to layer from m69 to m72, but you should have focused on the main "melody" playing instead, which was faster than what you have seemed to step;
>Lots of ghost arrows and missing notes on m 154;
>Missing notes at beats 640 and 640.5, too.

In other words,

>This is madness;
>This is Sparta.

THM: I see what you were aiming at. A fair file that was still too hard for humans to master. However, there were many places off-sync, ghost arrows, missing arrows and minijacks uncalled for. I suggest you take a deeper look at this file before submitting it for the Dump Pack (it may be the only place where it gets accepted)

Verdict: D
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eiddiM

eiddiM


Join date : 2009-11-22
Age : 31
Location : Puyallup Washington

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PostSubject: Re: Hypernite Industries   Hypernite Industries Icon_minitimeJanuary 6th 2011, 2:27 am

If you previously downloaded it you should redownload. Final fixes were made.
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PostSubject: Re: Hypernite Industries   Hypernite Industries Icon_minitime

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